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-   -   Greg is here! (http://www.sunsims.com/forums/showthread.php?t=5)

Greg 03-07-2007 12:45 PM

Greg is here!
 
I might as well post the first note here and get the ball rolling!

Hi there! I'm Greg! I'm the webmaster for Sun Sims. This is another in along string of simmish mischief that started six years ago on June 20, 2001 with Moon Sims and went on to include Trollops & Johns, SimsHost, the Ultimate Sims List, the Hullabaloo, The Pearl, and sundry other adventures along the way.

Crystal Raven 03-07-2007 08:07 PM

hey boss!!! ((((((((hugs
(thats a friendly "from the side" hug btw) :)

Lytough 03-08-2007 12:51 AM

Hey!! I may not be a webmastah... but I'm still wrestling with Bodyshop! It's nice to be here!! Looking forward to so many things!!!

Nancy 03-08-2007 05:38 AM

Hi Greg, it's nice to see you here. LOL ;)

Greg 03-08-2007 01:25 PM

Quote:

Originally Posted by Lytough (Post 51)
Hey!! I may not be a webmastah... but I'm still wrestling with Bodyshop! It's nice to be here!! Looking forward to so many things!!!

Who's winning, Lytough? You, or Body Shop?

Lytough 03-08-2007 03:44 PM

Other than Bodyshop's sick love for long necks, I guess it's pretty much tamed by now.

Greg 03-08-2007 11:19 PM

The only thing that should be served in longnecks is beer!

I hadn't noticed that Body Shop has an affinity for them, but then, I've never thought to think about it. Can you short a sim's neck?

Lytough 03-09-2007 12:07 AM

It's no possible, which is a shame, because some face structures require a short, rounded face, leaving a horrendous long neck exposed. Granted, you can mask the thing with the proper hairdo and/or clothing; yet, it shouldn't be the general idea. If there is something I definitely want is neck control.

Greg 03-09-2007 12:19 AM

I daydream about being able to control the whole skeleton for a sim.

I suspect that Maxis made the skeletons identical for each age group because the animations are mostly open-loop, but that could be changed with a little more elegant programming. We were writing software to allow human models to figure out how to reach and grasp things more than 20 years ago, so it's not exactly new technology.


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