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Old 02-02-2009, 03:51 AM   #1
Miros1
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Join Date: Mar 2007
Location: NY State
Posts: 3,303
Default Handy Dandy "Stylizer" Utility!

Warning! This program operates on the PackageDB.xml file produced by Delphy's Download Organizer. If you don't have DDO, this program won't do much for you!

Rough instructions:

Unzip to a folder (not in C:\Program Files if you use Vista).
Copy PackageDB.xml from the Download Organizer folder to the Stylizer folder.
Run the program. It does require JRE 1.6.
Choose one of the XSL files that came with Stylizer.
Choose the PackageDB.xml file.
Type a filename to receive the HTML output. You can use the same filename prefix as the XSL file, but be sure to change the suffix!
View the HTML file to learn about your downloads!

If you get bizarre error dialogs, post a picture and I'll try to figure out what happened.

What this does for you:

The hair-recolors.xsl file produces a list of hair meshes and their recolors. If all or most of the recolors have the same color bin after them, they probably need to be binned.

The mesh-texture-crossref.xsl file produces a list of all Body, Clothing, and Hair meshes and their recolors.

The skintone-bodymeshes.xsl file produces a list of Skintones and the custom meshes they use. If you use default replacement meshes, they'll be listed too.

For technical people: This program can be used to apply any XSLT file to any XML file. Enjoy!

Edit: I've added a replacement mesh-texture-crossref file, which runs much faster. No luck adding a progress dialog yet, sorry!

Edit: Added the xsl file which generates an HTML report for object meshes and recolors.
Attached Files
File Type: zip Stylizer.zip (49.2 KB, 10 views)
File Type: zip skintone-bodymeshes.zip (784 Bytes, 8 views)
File Type: zip mesh-texture-crossref.zip (824 Bytes, 7 views)
File Type: zip hair-recolors.zip (784 Bytes, 7 views)
File Type: zip mesh-texture-crossref2.zip (813 Bytes, 7 views)
File Type: zip object-mesh-texture-crossref3.zip (921 Bytes, 5 views)
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Last edited by Miros1 : 07-08-2009 at 07:15 AM. Reason: added the object mesh/recolor xsl file
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