Thread: Adopting Strays
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Old 07-26-2007, 04:31 AM   #9
Zirconia Wolf
Reticulated MoonBat
 
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Join Date: Apr 2007
Location: My trusty computer in Issaquah WA, USA.
Posts: 848
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***UPDATE***

Well, I tried SimSlice's Pet thingy & had the same (very frustrating) expirance.

Then I tried summoning the pet I was after, using InSim's Relationship Adjuster to raise ST & LT to 60 for both the Sim & stray & letting the stray run off. Then I paused the game & re-summoned the stray- making sure it was right next to the needy Sim- & (with the game still paused) clicked on the stray & selected Adopt.

It actually worked! Yippee! (The second the game is un-paused all options except Shoo & Chase disappear, which was what was driving me nuts before.)

Quote:
Originally Posted by Miros1 View Post
Yeah, I don't let my humaniform Sims interact with Strays unless they desperately need the Social boost. It is nice to have the (few) Strays stop by and play with my pet when it's home alone and lonely. Much better than coming home to heaps of chewed furniture!
I can't help it, I'm an animal person! It's my personal goal to get every wayward stray in SimLand off the street (thankyou NoStrayRespawn hack!) & into a loving home. (It's really bad with the addition of Seasons! Watching those little dogs trudge through head-high snow banks...*sniff*...is just to much for me!)

As for pets, I try & keep them in pairs (or so) to help with the "lonely" factor...& have been known to call on the awesome powers of InSim's Personality Adjuster to do away with the more destructive pet traits up front. (Sorry Maxis but I've done enough dor training in RL! I'm not doing it over & over in a game because some freaky programer seriously belives that every stray on the planet is a couch-eating, floor-peeing furball from hell!)
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