07-25-2008, 03:59 PM | #1 |
Reticulated MoonBat
Join Date: Apr 2007
Location: My trusty computer in Issaquah WA, USA.
Posts: 848
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"Not For Townies" Clothes?
Anyone know if there is a way to have a given outfit (like the Santa Suit) visible/buyable yet not "available" for the Townies to be generated in?
I know how to hid things out right, just wondering if there was a way I could use stuff that I don't want the game to have unlimited access to! -ZW
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** Long Live All Wild Canines! ** ** Leader Of The Moon-Bat Revolution! ** |
07-25-2008, 11:30 PM | #2 |
Goddess for Life
Join Date: Mar 2007
Location: NY State
Posts: 3,303
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You could take your hiders out when your Sims are getting/buying the Santa Suit, etc., and put them back in when Townies are likely to be generated. Not a perfect (and possibly not very good either) solution, but it might work...
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A game that horrible Odessa-person introduced me to: http://www.puzzlepirates.com/?affili...163251&lang=en I'm spreading the addiction by corrupting all my friends (and attempting to make in-game money when they try the game). |
07-25-2008, 11:34 PM | #3 |
Da Guy Wut Owns Dis Joint
Join Date: Mar 2007
Location: Texas
Posts: 3,566
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I'm thinking that maybe if you can find a tutorial on how to make outfits available for townies and do the reverse, that would work. If it's Maxis stuff, you'd need to extract the outfits from the Maxis .package files and save them as a new file. You could probably edit them directly, but that prospect terrifies me.
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Who are all these people and what do they know? |
07-26-2008, 12:51 PM | #4 |
Goddess for Life
Join Date: Mar 2007
Location: NY State
Posts: 3,303
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Zirconia already knows how to make blockers, it's the same concept...
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A game that horrible Odessa-person introduced me to: http://www.puzzlepirates.com/?affili...163251&lang=en I'm spreading the addiction by corrupting all my friends (and attempting to make in-game money when they try the game). |
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